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Barnard Castle and District 5s & 3s League Rules 2018
1. The league will be known as the Barnard
Castle & District Fives & Threes League, and will consist of divisions each with
a maximum of sixteen teams. Each team will appoint a captain for each match.
2. The league will hold an Annual General Meeting at which a Committee will be
appointed to run the business of the League. The Committee will account to the
AGM for the League’s finances. Each member team attending the AGM will have one
vote. Any items for the AGM
agenda must be sent to the Secretary in writing not less than 3 weeks prior to
the date of the AGM.
3 The official match night will be Monday,
with matches starting at 8.3Opm. Matches
may be re-arranged by mutual agreement of the Captains, subject to giving prior
notice to the Committee.
4. All players must normally (but see rule 8) be registered
with the Committee prior to playing and
may only play for one team per season except where the transfer is approved by
the team where the player is originally registered.
Transfers can only be made once a season, and only with the approval of
the League Secretary, or, in their absence, a league officer. No
player under sixteen years of age may be registered. Where a player signs on for
more than one team, they will become registered with the team they first play
for.
5. Each team will consist of six players playing as three pairs. Pairs will be
drawn by the opposing captain, and each will play three games, with one point
for each game, therefore nine points will be at stake in each match.
6. Regulations regarding illegal play are listed after these rules. Rules
and Regulations must be displayed or otherwise readily available at every match
played. Captains should understand and apply the Rules.
7. Each player will commence play with six dominoes, with the remaining four
“back”, and the hand will end when both partners of either team have played all
their dominoes, or when stalemate is reached. Each player must clearly indicate
to the opposition once they have played out. At the end of each hand players are
required to show all un-played dominoes. The first down of each game will be
drawn for and subsequent downs will be in clockwise order round the table.
8. In the event of a team being short of players on the night, the captain may
elect to retrospectively register players in order to achieve a contest for the
opposition. This must be clearly indicated on the results card and the committee
will consider each occasion, and may require the team captain to appear before
them if the facility appears over-used. If,
after that, they still only have four or five players the draw will be made as
normal and two tables played, the innocent team being awarded three points for
the un-played table. With less than four players the match will be
abandoned, with six points going to the innocent team. The defaulting team will
get no points and will have six points deducted from their records. If any team
defaults on more than one occasion they will be liable to penalties including
expulsion from the league at the Committee’s discretion, as will any team who
fails to honour a fixture without prior notification.
9. Captains will be responsible for match procedure during all league and KO
matches. Any disputes arising which cannot be settled by compromise within the
framework of the rules must be brought to the attention of the Committee who
shall make a decision based on the individual circumstances.
10. The prompt notification of match results and the return of the signed
results cards is the responsibility of the winning captain. The required
standards and methods will be set by the AGM. Failure to comply with these
standards will result in a fine being imposed as determined by the AGM.
Any complaints etc. must be forwarded to the Committee in
writing within 7 days. Each case will be dealt with according to its merits, and
in all cases the decision of the Committee will be final.
Illegal Play Regulations. The
Preamble.
Rule 9 allows that the captains are responsible for match procedure, which
includes proper application of
the following regulations. Captains and players are reminded that the game is
simply that – a game –
and that over-zealous application of rules is neither recommended nor sought
after. At all times, players
are requested to attempt to settle issues as informally as possible. The vast
majority of issues are
caused accidentally, and the following regulations are offered as guidelines
only. Captains and players
are urged to apply them only when a more amicable solution is not deemed
appropriate, or after
persistent infringements.
1. Irreversible
Playing Error.
A domino is deemed played once it has been intentionally released at either end.
In the event of a player playing a false domino or knocking falsely, and
the following player having either played or knocked, the game
will be deemed to have ceased immediately. Any scores made by the error or after
it will be cancelled, and the offending pair shall there-after go
back eight pegs, even if this results in a minus score. The game will recommence
with the down of the next available member of the non-defaulting pair.
2. Manageable
Playing Error.
In the event of a player playing a false domino or downing out of turn, and
the error is spotted before the following player has either played or knocked,
the non defaulting pair will have the option to either:-
a) throw in the hands and restart with the down of the next available member of
the non-defaulting
pair, or
b) elect to continue the hand with the offending domino being removed, but
remaining on display. However, the decision as to whether or when to play the
domino remains with the errant player. No
points are deducted.
3. Wrongful
display during game.
The game commences with a legal down. A domino is deemed displayed when one or
more of the other three players has seen and recognized it. In the event of any
domino being inadvertently displayed after
the game has commenced, the non-defaulting pair will have the option to either:-
a) throw in the hands and restart with the down of the next available member of
the non-defaulting
pair, or
b) elect to continue the hand with the offending domino remaining on display.
However, the decision as to whether or when to play the domino remains with the
errant player. No
points are deducted.
4. Wrongful
display of the dominos that are “back” during game.
Any player displaying or viewing any of the four dominos that is “back” before
the conclusion of the game will result in the game ceasing immediately. Any
scores made after the error will be cancelled, and the offending pair will
thereafter go
back eight pegs, even if this results in a minus score. The game will recommence
with the down of the next available member of the non-defaulting pair.
5. Wrongful
display of any dominos before the game.
The game commences with a legal down. A domino is deemed displayed when one or
more of the other three players has seen and recognized it. In the event of any
domino being inadvertently displayed before
the game has commenced, there will be a reshuffle for the same down. No points
are deducted.
6 Marking
Captains should ensure that the chosen markers during the game are competent. In
the event of a dispute where agreement cannot be reached, the captains should
abandon the game and report to the committee.
Any cases of constant miss-marking should immediately be brought to the attention of the captains of both teams .
7
Dominos
Captains are responsible for the good condition of the match play
dominos.
They should be white or
Ivory
with black spots, and as near as possible to standard size of
2”x1”x3/8”. It is advisable to have a spare set
to replace any sets which have defects or marks.
Also if at any point during a game any player is able
to identify a particular domino
from
the blank side after a shuffle,
the game will stop and restart
with a substitute pack of dominos.